Wewheim 3 Modpack: The Ultimate Valheim Experience

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This Modpack aims to improve the core Valheim experience.

Valheim is an amazing game for us here in wewclub. Many of us love creating our own small place in a giant open world with other Wewers. We survive, farm, and fight together. If you would like to join us, you can do so by joining our Discord and applying the Wewheim Inhabitant role to yourself.

I created this mod collection specifically for very easy installation and configuration. You just have to download the .ZIP file, copy all the files into your game folder, read the rules in the Valheim channel, and then you can already join Wewheim 3.

If you want to support the mod creators of the mods included in this modpack, make sure to visit the different mod pages by clicking the download button in the list below.

None of the files inside the .ZIP are owned by me.

Downloads

Compatible with patch 0.218.15

Modpack Update Log

Here you can see all changes made and what is planned for future modpack versions

Modpack 0.6 (OUT NOW)
Modpack 0.7 (PLANNED)
Modpack 0.6 (OUT NOW)
Modpack 0.6 (OUT NOW)
Modpack 0.7 (PLANNED)

New Mods

Timed Torches Stay Lit: This mod allows to configure what type of torches and fireplaces stay lit.
Backpacks: Adds different backpacks that can be equipped and upgraded.
Item Stand All Items: Allows putting any item on item stands.

Mod Changes

SpeedyPaths: You will not get a speedbuff anymore when walking on structures. This change is done to make building high above ground easier.
CreatureLevelAndLootControl: Made many small balancing changes to adjust for Epic Loot and players levels. Changed time until creatures in dungeons and camps respawn to 1440 minutes (1 day), lowered the chance for armored effect creatures to spawn from 3% to 1.5%.
RepairStation: Tweaked Build requirements to make it inline with being able to also repair any metal equipment. It now costs 30 iron, 10 wood and 3 surtling cores. You also need a Forge to build it.
Epic Loot: Changed balancing aspects for bounties. Next level bounties are now gated by boss kills. Players are now unable to purchase new bounties when maximum bounty in-progress count of 2 is met.
Timed Torches Stay Lit: All torches should now stay lit.

Mod Removals

nothing yet.

New Mods

ServerCharacters: Saves the player character on the server, instead of the computer, to prevent you from messing with it.

Mod Changes

Nothing yet.

Mod Removals

nothing yet.

Serverside Mods

Mods that are completely serverside

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Expand World Prefabs

Functions and Additions

Allows to configure build or spawned objects on the server side.
After a tree gets cut down the stumb despawns and a sapling of the same tree type should spawn at the same place after a couple of seconds.

Nothing here yet.

nothing. wew.

Utility Mods

Mods that have no impact on gameplay

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BepInExPack

Functions and Additions

Loads custom code (hereafter plugins) into the game on launch.
Patches in-game methods, classes and even entire assemblies without touching original game files.
Configures plugins and log game to desired outputs like console or file.
Manages plugin dependencies.

Nothing here yet.

nothing. wew.

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Jotunn

Functions and Additions

Enables more custom mods for Valheim using an abstracted API.
Entities, which abstract the game’s own entities into easy-to-use interfaces.
Managers, which act as interfaces between the entities and native collections or subsystems.
Utilities, which are there to aid in generic/common functions that can span many different areas.

Nothing here yet.

nothing. wew.

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Epic Loot Therzie

Functions and Additions

A patch mod to make the new mobs compatible with Epic Loot.
Adds Monstrum bounties.
Adds Warfare and Armory Gamble.
Adds Treasure Maps for DeepNorth.
Adds Trophies from Monstrum to the enchantment salvage pool.

Nothing here yet.

nothing. wew.

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Server Devcommands

Functions and Additions

Enables devcommands and utilities for server admins.
Adds the ability to press F5 ingame and execute all admin commands, if the player is marked as admin in the server settings.

Nothing here yet.

nothing. wew.

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Upgrade World

Functions and Additions

A tool which can add new content to already explored areas.
Mini-Boss spawners from Monstrum can now spawn in already discovered areas on the map.

Nothing here yet.

nothing. wew.

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HookGenPatcher

Functions and Additions

A simple mod that is required for SeedTotem to function.
Generates MonoMod.RuntimeDetour.HookGen’s MMHOOK file during the BepInEx preloader phase.

Nothing here yet.

nothing. wew.

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BepInEx ConfigurationManager

Functions and Additions

 Mod to assist with the configuration of BepInEx mods.
You can press F1 in the main menu to configure client side mods and keybinds. This is useful to change keybinds for the extended inventory mod.

Nothing here yet.

nothing. wew.

Quality of Life Mods

Mods that aim to improve the moment-to-moment gameplay

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Top Mining

Functions and Additions

This Mod allows you to mine ore deposits without having to also mine the terrain that the ore is clipping into.
You do not have to dig giant holes into the ground anymore. Just stand at one spot above ore or a rock and mine away with your pickaxe. If you like still use the old method of mining, press Shift while you mine.

Nothing here yet.

nothing. wew.

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PlantEverything

Functions and Additions

Allows you plant previously unavailable plant tree types, and other decorative flora.
By using the cultivators build menu, you can now plant new plants and trees.

Nothing here yet.

nothing. wew.

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AzuCraftyBoxes

Functions and Additions

Allows players to access and use resources from nearby containers when crafting and building.
If you are in a radius of 20m from a chest or container, it will automatically add the content to your resource availability.

Nothing here yet.

nothing. wew.

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RepairStation

Functions and Additions

Adds a craftable repair station for your items.
You can craft a repair station that allows you to repair all items with one click.

Nothing here yet.

nothing. wew.

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AzuExtendedPlayerInventory

Functions and Additions

Adds a seperate player inventory for your gear and items.
Adds an additional inventory window for your equipment and three extra quickslots.

Nothing here yet.

nothing. wew.

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FarmGrid

Functions and Additions

Allows for all plants planted with the cultivator to automatically be snapped and placed into a grid in which they will have enough space to grow.

Nothing here yet.

nothing. wew.

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SeedTotem

Functions and Additions

Place a Seed totem in your fields to automatically plant seeds around it. Give the totem a whack to harvest all plants around it.

Nothing here yet.

nothing. wew.

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AzuMiscPatches

Functions and Additions

Collection of QOL settings.

Nothing here yet.

nothing. wew.

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SpeedyPaths

Functions and Additions

Increases player speed on paths and constructions. Reduces stamina consumed while sprinting on paths.

Nothing here yet.

nothing. wew.

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Timed Torches Stay Lit

Functions and Additions

This mod allows to configure what type of torches and fireplaces stay lit.

Nothing here yet.

nothing. wew.

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Item Stand All Items

Functions and Additions

Allows putting any item on item stands.

Nothing here yet.

nothing. wew.

Decorative Mods

New Items that have no impact on gameplay but add new things to the game

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Clutter

Functions and Additions

Adds a bunch of clutter and decor items.

Nothing here yet.

nothing. wew.

Gameplay Mods

Mods that change and/or add new gameplay and creatures

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Epic Loot

Functions and Additions

Adds loot drops, magic items, and enchanting to Valheim.

Nothing here yet.

nothing. wew.

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CreatureLevelAndLootControl

Functions and Additions

Adds creature modifiers and makes them more interesting and difficult to fight against.

Nothing here yet.

New creature star colors:

Magenta – Quick – Moves faster
40% increased movement speed.

RED – Aggressive – Attacks faster and tries to hit you more often
Attack speed increased by 25%, interval between two attack waves and circle time reduced by 50%, interval between circles increased by 150%.

GREEN – Regenerating – Regenerates health over time
BaseHeal = Health at 0 stars * (1 + 0.25 * stars), Healing = BaseHeal * (10 * log(max(10, BaseHeal – 1000)) / (BaseHeal + 1000)) * 1.2 / second.

CYAN – Curious – Comes checking for you from a farther distance
Hear and view range increased by 100%.

WHITE – Splitting – Splits in two lower level enemies with the same color upon death

BLUE – Armored – Takes less damage, but moves slower
66% less damage taken, 50% reduced movement speed.

Elemental Infusions:

Fire-Infused: Resistant to fire damage and vulnerable to frost damage. Ignites you on hit.

Frost-Infused: Resistant to frost damage and vulnerable to fire damage. Freezes you on hit.

Lightning-Infused: Resistant to lightning damage and vulnerable to spirit damage. Deals lightning damage.

Spirit-Infused: Resistant to spirit damage and vulnerable to lightning damage. Heals itself on hits.

Poison-Infused: Immune to poison damage. Explodes in a poison cloud on death.

Chaos-Infused: One of the other infusions, randomly selected on each hit.

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Warfare

Functions and Additions

Fills the weapon and shields gap in vanilla Valheim and with many new weapons and unique extras.

Nothing here yet.

nothing. wew.

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Monstrum

Functions and Additions

Adds new monsters and mini-bosses to fight and tame up till Mistlands.

Nothing here yet.

nothing. wew.

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Backpacks

Functions and Additions

Adds different backpacks that can be equipped and upgraded.

Nothing here yet.

nothing. wew.

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